3DNPC v3.1.1

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Here’s version 3.11 with some fixes and tweaks reported by Blue, who also provided the screenshot of Carmella. Her skeletons will now take a knee when attacked. Also made some minor fixes to a couple of quests, and made Blood of Kings possible to start before Pit Dogs. Not exactly a perfect solution to conundrum of Zora being alive or dead, but at least now it’s possible that the latter outcome won’t result in an automatic re-load.

In other news, Fallout Bundle v0.03 will be released in about a week.

3DNPC 3.1.1

All Fixes and Tweaks from v3.10:

  • Carmella’s skeletons are now protected
  • Carmella removed from necromancer faction and added to Riverwood faction to avoid battles at inn
  • Fixed a scene near the end of As You Like It that sent Daenlyn to the docks making him AWOL for the actual scene
  • Removed (Quest in Alpha) on dialogue to start Aldmeri Prisoner
  • Disabled trigger box in longhouse of Idle Dreams after initial use, as running into it a second time would make the initial scene repeat
  • Fixed Batheru’s intro dialogue not to repeat when speaking to a Dunmer character
  • Made Blood of Kings possible to start before Pit Dogs. However, starting either quest must be done to completion before you can start the other.
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7 thoughts on “3DNPC v3.1.1”

    1. Just visited now, seems to be visible, and haven’t heard of any attempt to hide it, although the keepers of that page would have to confirm. Probably just Nexus acting weird again.

      1. I checked this morning and everything was normal, unless you are referring to the 3.10 Main File, Octopuss. If that’s the case I had to remove it, since every upload attempt would end in the files corruption.

        1. I got it. Mod Organizer freaked out when installing a mod outside of Nexus, and messed up the id. All is well.

  1. Zora being dead? Say it ain’t so!!!

    I hate it when Mod characters die. I had to go back to some autosaves when Vilja killed both Zora and Raynes. Some characters such as Zora, Rumarin and Anum-La need to remain essential at all times. Raynes should never die before his quest is finished.

  2. [quote]All Fixes and Tweaks from v3.10:

    Carmella‘s skeletons are now protected
    Carmella removed from necromancer faction and added to Riverwood faction to avoid battles at inn
    Fixed a scene near the end of As You Like It that sent Daenlyn to the docks making him AWOL for the actual scene
    Removed (Quest in Alpha) on dialogue to start Aldmeri Prisoner
    Disabled trigger box in longhouse of Idle Dreams after initial use, as running into it a second time would make the initial scene repeat
    Fixed Batheru‘s intro dialogue not to repeat when speaking to a Dunmer character
    Made Blood of Kings possible to start before Pit Dogs. However, starting either quest must be done to completion before you can start the other.[/quote]

    That’s the complete changelog for version 3.10? Just some research for my “NPCs Protected Redux” iNPC addon. I couldn’t find a changelog on the Nexus site regarding version 3.10.

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