Just put this teaser up as a reminder I still need actors for the next quest, Paradise Bay, although oddly enough I just filled 2 spots before I published this blog post. Anyways, without getting too spoilery, just click the casting call button at the top and look for the appropriate link. If you like using the Casting Club Call website, I’ve also made a project there.
As for the trailer, that is the amazing Ginger Roll voicing the radio announcer, you can follow her on Twitter here.
Now that most of the planned quests are done – with 3 notable exceptions – I’m going to start adding a few more random NPC encounters to the Commonwealth. Here’s a crew that’s a callback to the Fallout 3 follower Mortar, complete with Army cadences as they patrol the Wasteland.
The scenes are thankfully a lot more robust in Fallout 4, and the engine is fast enough to where all the voices fire at the same time. With Skyrim, you’d have to tweak the timing to account for lag, and even then you were never sure if it varied from machine to machine. It seems like with Fallout 4 everything fires at the same time.
Those who are interested will be able to test this mini-quest and encounter in a few days, just be sure to check the appropriate thread.
If you didn’t catch it at the end of yesterday’s podcast release, here is the second little trailer for the Fallout 4 mod, which I am tentatively calling “Tales from the Commonwealth.” I had considered a few other names that were less generic, but they didn’t really fit. Since this mod is in the spirit of the Fallout 3 bundle with a bunch of ancillary tales, the name is apropos, or appropriate, I can never figure out which word is more appropriate either.
However, I’m keeping this one a single module because like Interesting NPCs, I plan on keeping many of the quests and NPCs interconnected. Ostensibly meaningless NPCs in one quest will come in to play at times for other quests, and companions will interact with each other during swaps.
I’ll probably release in 3 phases, with early June being the release of Companion Audrey and about a dozen quests with similar themes, and then the second companion and set of quests in July, and the third planned phase being the last companion and non-quest NPCs. After that, I’ll just play it by ear. I’ll also try to focus more on the DLC and companion commentary/interjections for modded quests this time around, I know I neglected it with the Skyrims.
With the CK in public beta and a lip sync tool available, I can finally show some of the stuff I’ve been working on since I got my hands on the sucker last week. I’ve basically finished two quests, albeit the second one is made up of three parts, so technically it’s four quests, with a fifth that should be ready in three days. Of course ready to play and ready for public consumption are two different things, mostly because there are still some things with the CK that need fixing on Bethesda’s side.
Mainly, NPC face sliders aren’t functioning, and the same whitewashing bug that cropped up in Fallout 3 and New Vegas has returned for Fallout 4. The file will likely have to be done as an ESM, although that should make patches a lot easier to do. Anyways, I’m still looking for testers and (possibly) lip syncers, so if interested reply to the forum post in the sidebar.
Here’s another promotional bit for Atomic Radio. I made some changes to the PSA beyond the typical jokes that make the video not a 100% match, in particular turning the piano player into a man, but it still more or less works. Not really relevant for the radio mod though, since these videos obviously can’t be shown on the Pip-Boy.
Now, there is a TV, but videos that match the original PSA are more the exception than the rule, and I also don’t really like the intersection of real life people in a video game world. So it’s more of a blog thing, but still fun and easy to make.
Here’s another one of these, a parody of an old Marlboro Man commercial. When I originally scribbled this bit I debated for hours whether I was going to have an explosion at the end but ultimately decided that was overkill.
Now to sneak in some site news – the hosting renewal is coming up in April and I may have to downgrade from a VPS to a shared server for the time being, mainly because ad revenue rates are down for the industry as a whole. This won’t effect file download speed since I keep all the files on the WordPress.com servers, but I’m experimenting with less widgets to help with page speed in the event I need to switch. If people miss the music player I can always bring it back, but I doubt it gets much use.
Not sure how well this works, but I was bored and wanted to try using some of the commercial footage that Atomic Radio parodies. This is an old Colgate commercial which I altered to a Fallout, lore friendly advertisement for Supradent toothpaste(You may have seen billboards for it up and around the Commonwealth). The announcer is voiced by Noi Sek.
In making this, I’ve listened to this stupid jingle more times than the surgeon general considers safe, so pardon me while I go to the nearest wall and bang my head into it repeatedly.
Here’s a commercial for one of the many new products introduced in Fallout 4, Blast Radius. It’s a parody of an old Roger Maris commercial where he looks into the camera with dead eyes and reads a cue card about his exciting new board game.
You can download a replacer version of the mod here, I don’t think I’m going to put it up on Nexus until the kit comes out, but we’ll see. I’m not entirely sure why the vanilla radio station randomizes tracks so poorly, but there might be a method to what music they want to play when and where. I know time conditions didn’t really work all that well for Fallout 3, but I do want the horror shows and late night talk segments to play later in the day.
Here’s a sample from an upcoming PSA for the Atomic Radio mod, whose cast grows larger by the day. This one was done by Rosalyn ‘blarghbleh’ Meney, but other newcomers include Trevor “Teky” Hutchins, Roksys, Lynkstar, Antonio Vesagas, Fairfieldfencer, Gabi King, Victoria Bowes, Goose Boose, Dark Aeolus, Mippa, and Mindwinder. The next update should breach the 3 hour mark as well.
If you’re interested in helping out, you can check the casting call page on this website, or find the roles on CCC here and here.
Here’s some more NPCs for New Vegas. Still working on getting Chainsaw voiced, but Pollock (Tyler Shwed) and Gumdrop (Alienslikechocolate) are done. I’m probably going to merge these dialogue and story based NPCs with the background ones I showed earlier because there simply aren’t enough of them to justify an additional mod. Just have to figure out how to do that first.
In any case, with Fallout 4 on the horizon, I’m hoping to wrap up these bits and focus solely on expanding the radio, at least until I get a better idea of what Fallout 4’s needs are.