Honor’s Calling


Honor’s Calling
Quest Giver Courier
Locations Whiterun, Folgunthur Exterior, Falkreath, Morthal
Prerequisites Anum-La’s Jorrvaskr Conversation
Related Quests The Sleeping Giant, Blood of Kings Questline, Black Robes
Enemy Level Bandits PC x 1, Boss PC x 2 Class CombatWarrior1H
Quest ID Anumlaquest Editor ID 021413D9
NPCs Anum-La, Bodan, Dalum-Ei, Sellswords, Jerulith, Florentus
Reward Honorbound

Honor’s Calling is the story of the rise and fall of a company of heroes and their separate paths to redemption. It introduces the player to two members of the Honorable Eight, both of whom have been mentioned numerous times in Anum-La’s stories about the company. The quest delves into the various relationships and personalities in the company, and how a single tragedy shaped their definition of honor.

The quest begins when the player visits Jorrvaskr and listens to Anum-La’s Companion story. The tale was originally put in the mod as part of her overall status as a super follower, with unique conversations for all the major questlines. However, the nature of the dialogue made it an ideal prerequisite, as it referred to the characters in the quest and her acceptance as a valuable member of the Honorable Eight.

Similarly, during the construction of this quest, some of Anum-La’s previous dialogue had to be altered as a result of the events in Honor’s Calling, although much of her opinions regarding the group remain unaffected by the experience.

Letter From a Friend
Upon hearing the story of the Dunmer refugees, a courier will spawn upon exiting Jorrvaskr and deliver a letter to the PC. The letter is decidedly cryptic, asking the player to come to Folgunthur with his Argonian companion. Reading the letter will enable another conversation with Anum-La, but speaking with her is not a prerequisite for advancing the quest. Upon returning to the camp outside Folgunthur, they discover the anonymous friend is none other than her old company mate, Bodan.

Death of the Honorable Eight
Bodan’s arrival is bittersweet as he informs Anum-La that many of her former company members have been killed. Moreover, the killer is thought to a single assassin, and highly skilled. He tells her their leader, Dalum-Ei, sent Bodan north to warn her and Elia of the danger, but the Breton was killed before he could arrive. Their only lead is a man named Gabania, who the company had thwarted on numerous occasions and may now be seeking revenge.

– It’s possible that Griffith has already killed Gabania due to the events of Brother and Keeper. As such, a line has been added in versions after 2.38 where the player can question the validity of Bodan’s lead.

Gabania’s Man in Falkreath
Upon arriving in Falkreath, the PC finds the Thalmor Justiciar, Jerulith, locked in a duel with a seemingly innocuous traveler named Florentus. Despite having hired Jerulith for a contract, the Justiciar mistakes him for another angry Nord and kills him without a second thought. When queried by the player, she vaguely recalls the contract in question before handing the PC the now worthless document. The letter indicates Florentus has been asked to hire sellswords to kill the Honorable Eight. This eliminates Gabania as a suspect, as the hiring of mercenaries would be redundant if an assassin had been recruited.

– Florentus is tied to the events in Hunter’s Quarry, trying to secure a deal with the hunters for Gabania. He is mentioned as Sevaris’ contact in the letter Lagdu confiscated.
– Jerulith is no longer essential at this point in the quest.

Meeting Dalum-Ei
After dispatching sellswords both in Falkreath and outside Folgunthur, Bodan reveals Dalum-Ei has arrived and is at the Moorside Inn in Morthal. Upon meeting the swordsman, the Dragonborn asks the player to speak privately outside the inn. Dalum-Ei informs the PC that Indrel, another surviving member of the company, suspects Bodan, but quickly dismisses the claim.

After the initial conversation, the player can probe Dalum-Ei to learn more about the company and its members. When the conversation ends, Bodan will interrupt the pair. Dalum-Ei will request he play the following song, Tears of the Hist, while the player returns to the inn to rest.

[audio https://3dnpc.files.wordpress.com/2013/03/tearsofthehist_instrumental.mp3]

– Tears of the Hist is the song Anum-La mentions when initially describing her fellow company members and their various histories.
– The player technically does not have to purchase a room. Merely activating the bed will progress the quest.

The Assassin Revealed
Anum-La wakes the player and reveals that Bodan and Dalum-Ei have gone missing. Searching the room will reveal a note that points to Dalum-Ei as the killer. Anum-La hints to the Dragonborn that the pair has likely returned to the marsh to have their duel. By the time they arrive, the player finds Dalum-Ei standing over Bodan with the bard on the cusp of death.

– The rain falling is forcibly induced in the CK and continues until the quest is complete.
– Nearby spiders and chaurus have been temporarily disabled to allow the final scene to play without a hitch.
– Anum-La is teleported to the area in the instance she is more than 1024 units away from the player. This is to ensure she is there to watch the scene unfold as followers can potentially lag behind.

Although the story of Honor’s Calling is over, the player can listen to the song Tears of the Hist by talking to Fjona inside the Bee and Barb. She will reveal that Bodan taught her the song as he passed Riften on the way to Morthal. Having Anum-La in your party will induce a scene with Fjona, followed by a final conversation where she and the player discuss Bodan. Upon completion of this conversation, the fame of the song will spread to other bards throughout Skyrim, notably Skjarn and Asteria. Amalee can also learn the song after finishing her personal quest and hearing it from any of the above mentioned bards.


Bug Note: A number of audio files were missing from this scene in versions 2.38 and prior, and will halt the scene prematurely. F5/F9 will bypass the missing lines.
– If Fjona and Anum-La meet prior to the events of Honor’s Calling, the scene will reflect their friendship. Conversely, completing this scene prior to doing the Sleeping Giant quest will alter their idle banter.

The lack of involvement of the Bosmer Indrel is deliberate, as the character is being saved for TESVI or a possible spin-off. Another logistical problem with introducing Indrel is the nature of her character, as she spends the majority of her time sleeping in trees and atop bookshelves. Taking Anum-La to an inn after the quest will enable a brief conversation where she talks about Indrel’s various idiosyncrasies.

Honor’s Calling (Anumlaquest)
Stage Information
0 After joining the Companions by finishing Proving Honor, taking Anum-La to Jorrvaskr will enable a unique conversation.
5 The PC listens to Anum-La’s story, which triggers the courier to deliver an anonymous letter.
10 An anonymous letter asks the player to meet at a camp outside Folgunthur The letter can be mentioned to Anum-La but is not required to advance the quest.
20 The pair arrive at the camp outside Folgunthur to find Anum-La’s old company member Bodan waiting for them. Bodan informs Anum-La that an assassin is after their old group.
25 Anum-La and the PC follow their only lead to Falkreath, where they find a Thalmor in a duel with peddler.
27 Jerulith provides a letter that mentions sellswords being hired to hunt the Honorable Eight. This stage enables the mercs.
35 Upon completion of a short scene, the sellswords attack the player and Anum-La.
40 After killing the mercenaries, Anum-La and the PC return to Folgunthur.
50 The pair reach Bodan just in time to finish off the last of Gabania’s men. Bodan informs the two that Dalum-Ei has arrived at the Moorside Inn.
65 After speaking with Dalum-Ei in private, the PC rents a room and adjourns for the evening.
70 The player awakes to find both Bodan and Dalum-Ei missing. A note hints at their location.
80 Anum-La and the PC race back toward the marsh in hopes of stopping the Dalum-Ei. However, by the time they reach them, Bodan is on the brink of death.
95 Having had to watch one friend die, Anum-La is tasked with killing another.
100 The quest ends with one final scene, as Anum-La tells the story of how she met the Honorable Eight, and why she is so fond of the tree where her and the player first met.

Notes: Stages 15, 45, 55, 60, 64, 75, 85, and 99 are set during scenes or when entering a trigger at the appropriate stage.

48 thoughts on “Honor’s Calling”

  1. I think this quest didn’t end properly for me. Anum-La doesn’t have follow me options any more and can’t be talked to about the sleeping giant quest. Also my Bard keeps repeating the dialogue form when I hired her when I talk to her.

    1. Anum-La’s follower dialogue is unrelated to any quest, could be a conflict with a follower mod. Sleeping Giant dialogue is available at stage 10 or 15 of “RumarinQuest2” the stage you’re at (10 or 15) depending on whether you recruited the bard first.

      Repeated dialogue is a symptom of not having an SEQ file. Try re-downloading the Hearthfire patch if you use that, as previous versions had the wrong SEQ. If you don’t have HF patch, try generating a new SEQ.

    1. if you’re at stage 15, the only other condition is that you’ve talked to jonas then. the quest marker should’ve pointed you to him first.

      edit: you don’t need to generate an SEQ if you downloaded the latest patch dated 9/4. who is the bard you’re referring to?

  2. The Bard I’m referring to is Fjona, although she doesn’t think of herself as one, she is just the best you could get at the time.

    I ended up skipping to quest stage 25, I’m must of missed some dialogue but it got things moving.

    1. Again, did you ever talk to Jonas at the Moorside Inn? I’m thinking you went straight to Anum-La at stage 15.

      As for Fjona, what dialogue repeated? I need the exact line.

      edit: Okay, for Fjona, it’s probably “Ah, there you are. For some reason I had a feeling I’d run into you here. ” as it needs to be set to “say once” instead of reset every 2 hours.

  3. I just finished this quest – most moving quest I have ever done in Skyrim. I had to quit the game at the end just to think about all that had happened.

  4. Wow.. Just finished it, and I have to say this has become my favourite quest in the game altogether so far. I’ve put hundreds of hours into Skyrim, although I only discovered Interesting NPC’s a few days ago for my newest playthrough. Amazing, especially towards the end. Standing outside the Moorside Inn under the night sky, talking to Dalum-Ei. When the rain starts falling as Anum-La confronts him, standing on under the tree in the thick swamp mist and a grey sky. Just amazing!

  5. After I return to Fulgunthur and finish off Gabania’s men, Bodan and Anum-La stop mid-conversation, and the quest is unable to advance. Bodan mentions that Dalum-Ei is in Morthal, and then turns to the Dragonborn as if to say something. At this point he stops talking, and both the NPCs are “busy” and will stand outside of Folgunthur indefinitely.

  6. I am experiencing the same problem as smeetooie3, as well as a similar one with Dalum-Ei. I reach the moorside inn and the dialogue begins, and then ceases seemingly midway. I attempted setstage anumlaquest 60, and upon doing so I receive the objective to speak to him and and a marker over his head. However, when I attempt to initiate conversation, I am told that “This person is busy” and have no way to advance. It should be noted that I have a crappy machine (Bootcamp on a MacBook Pro 13″) and a handful of scripted mods, so maybe it just won’t launch the script? I have no idea what’s going on here, I’m a Java person and always end up banging my head on the keyboard messing with Skyrim.

      1. No, I’m sorry, that didn’t change anything. They still stop, specifically after Dalum-Ei says “You proved yourself that night in Thorn, and countless times thereafter.” At this point Bodan actually leaves the inn, and Anum-La goes into sandbox mode. If I exit the inn and enter again, I get the objective to speak with Dalum-Ei in private, but activating him does nothing.

  7. I gotta say, you’ve made a fantastic mod. The characters, the voice acting, the quests… Everything is great. This quest is one of my favorites. Although I did have a problem in the epilogue. Fjona doesn’t sing anymore, if you ask her she just stands there and if try talking it looks as though she already finished.

    1. None of the songs, or just “Tears of the Hist?” There are a different set of audio files for that one depending on whether you’ve done the epilogue (same song, just this one has no script attached to start the epilogue scene), but her base songs should be unrelated.

      1. None of the songs, I’m afraid. Not even the “Shall we play together?” option. It’s just with Fjona though. All the bards are fine. And it’s pretty recent too, since not too long ago, she singed normally.

        1. That means she’s not in the Bee and Barb. It’s the only condition her dialogue has. If you moved her somewhere else, then yeah.

          I could condition it to “all inns” but she’s not designed to play outside or in homes (no shutting off music).

  8. When I went to Falkreath for the quest, the high elf missed her frost spike twice in a row
    It was pretty comical and when I reloaded, she used a master level shock spell that vaporized him instantly

    Aside from her miss, the quest was great
    Also will we encounter Endil in a later update or a mod for TES 6(preferably an update)?

    1. Yeah, misses do happen, although I’m pretty sure a script kills him anyway.

      Indrel will depend on the time frame of TES6, wood elves do live a long time. I can’t make her act accordingly in Skyrim. She naps in the trees and rarely likes to stay on the ground for long.

  9. Excellent quest but I’m a bit confused. Anum-La mentioned something initially about watching some friends of her die in the past, I thought she meant the company members but then she says they split up – what happened? Secondly, is Dalum-Ei the one that sent the sellswords to kill the player and Anum-La? Finally, why does Dalum-Ei actually kill the members of the company? Thanks in advance.


      Anum-La never says her friends die, but she may have said something to the effect of “I didn’t want to see them die.” Or perhaps you’re referring to the mourners they killed in the cave.

      Yeah, Dalum-Ei didn’t send the sellswords. Gabania did. That was a misdirection. Remember, they state at the beginning it was an assassin who did the deed. Because Gabania lazily sent a bunch of hapless sellswords, it eliminated him as a suspect.

      And lastly, Dalum-Ei’s reasoning is spelled out in his speech about loyalty and virtue. You’ll find it here at the 33 minute, 20 second mark.

      Basically, he founded the Honorable Eight because he had committed war atrocities, and vowed to never again put the loyalty of his squad over doing what was right. When they killed those mourners, he felt responsible. And thus, his aim was to slay all eight members of the company, including himself, in keeping with his vow.

      1. Ah, okay, thanks for clarifying, I didn’t realise he was doing it to avenge the mourners. I think some of the dialogue bugged out for me for whatever reason which added to the confusion, I know I didn’t catch the lines before the “All you needed was an Orc” response, it went silent, and at the beginning I think some of the options weren’t appearing. Cheers.

        1. okay, let me know if there’s missing audio or something. I’l check out that particular string.

          edit: yeah, it appears there’s some files missing after I split up the introductory monologue about the company. I wonder if I should just avoid the split and make it a scene.

  10. When i went to Falkreath, Jerulith Hits Florentus with a Fireball but the guy doesn’t fully die hes just keeps dragging himself all over the place. Do i need to console kill him or is Florentus part of another quest?

  11. After going to the inn and seeing Dalum-Ei, I cannot initiate conversation with him. I am a Companion. I have Anum-La in my party and Bodan is also present but will not engage in conversation. I also have Vilja with me. Does that make a difference?

    1. I’m not clear what portion of the quest you’re on, so I’ll cover all of it.

      1. You’re asked to meet Dalum-Ei. Anum-La entering the room sets the stage to 55 and starts a scene. The trigger box surrounds the room. Removal of the trigger box by another mod is possible.
      2. Scene starts. By the end of it, stage 60 is set, and Dalum-Ei asks you to speak with him outside. Walks outside as part of his stage 60 package.
      3. As Dalum-Ei’s dialogue is conditioned to being outside. Speaking with him outside continues quest.

      For more details, DanaDuchy made a quest video:

      1. I can’t get Anum La to enter the room. She stands right outside in the main hall of the inn. I will try other methods of getting her into the room. Thanks.

  12. When leaving the inn for the final part of the quest, I encountered a glitch where instead of finding Bodan and Dalum-Ei talking, Bodan was wandering around the marsh by himself. Talking to either one got the message “This person is busy.” I reloaded three times, even going back to an earlier save, and got the same result. The third time, after finding Dalum-Ei, I waited one hour. This successfully got Dalum-Ei to start speaking, but he just held a one-sided conversation with himself. Bodan did not spawn in and enter the conversation until after the ‘song’, which, sadly, I did not get to hear.
    A disappointing glitch, but otherwise a fantastic quest. Great fleshed out characters, and such a tragic ending!

    1. Quest is one of the oldest in the mod, and has been tested many times, so it’s probably due to something extremely rare.

      At stage 70, Dalum-Ei and Bodan are teleported into place, and remain there for the duration. The local monsters are disabled at stage 80. Perhaps between stage 70 and 80, Dalum-Ei got into a fight, and Bodan ran off.

      Bodan is conditioned to ignore combat though, so there is already a failsafe in place. Not to mention he should appear after waiting anyway. Another explanation is the wounded marker was wiped out by another mod, which would prevent Bodan from sitting down and cause him to revert to his base package. Of course, I can’t imagine why another mod would alter that exterior cell.

      Clearly the scene is playing properly if they are busy, but Bodan not being there would hold it up. In any event, there is nothing I can do on my end if another mod is wiping out the wounded marker. I can teleport them again at stage 80, but after 1.5 years without issue, the quest is mostly in that “if it ain’t broke, don’t fix it” category until I can get something replicable or have a better idea of what’s going on in your game(like with a video so I can watch the NPC behavior).

  13. I’ve completed the few requirements for Honor’s Calling and talked to Anum-La in Jorrvaskr, but no courier spawns once we walk out. The objective “Talk to Anum-La in Jorrvaskr to learn more about the Honorable Eight” is listed as complete, but the quest remains in the quest log with no new objectives. Is there a way to progress the quest manually, enabling the courier?

  14. There seems to be a bug at stage 60 of this quest for me. Dalum-Ei just stands in the room where he had the conversation with Bodan and Anum-La, and does not go outside. setstage anumlaquest 60 does not fix this.

    1. given how old the quest is, it’s unlikely a bug.

      more likely someone is using the railing he’s supposed to lean on, and is waiting for it to clear. I can make it “owned by him” if that’s the case.

      1. Nope, no one’s leaning on the railing, and he’s not moving. I’ve gone outside and back in several times. I doubt this has anything to do with it, but almost everyone in the inn is loitering right next to the door except for the innkeeper, whci h is kinda strage. Also I’m using aft, which has seemed to conflict with it a lot in the past, but I am using the experimental aft-inpc patch.

        1. Actually I checked and it’s not a railing, but an invisible Xmarker he walks to. It’s possible another mod has removed it, or someone is simply blocking the door and he can’t get outside. you can try clicking on him via the console, then using “moveto player” to move him out.

          But the package is set up correctly and again quest has been tested like 1000 times and never heard of this. this doesn’t meant some failsafe can’t be put in, but first i’d have to know exactly why he’s not moving.

  15. hmm, I clicked on him and went outside to type moveto player, but then vampires attacked Morthal and I killed them, and when I went back to the steps of the inn to type the command he had already stepped outside. It seems to have fixed itself, but before i was waiting for 5+ minutes and going outside, waiting even longer then going back in, and the quest never progressed. It seems to have been an issue entirely on my end, sorry for wasting your time Kris. I’d just like to say how much I appreciate this brilliant mod though, its the most essential mod for me, and you and countles amazing voice actors have put so much time and effort into it just so people like me can enjoy it. You’re awesome :D

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