Interesting NPCs v3.20

skjel by siempre

Downloads:

Here’s the tenth update and with it a new torrent. At some point I might put it all into a single BSA but at the moment there’s still enough tinkering that necessitates the smaller updates. Had some report an issue with Children Fair, I think it’s a recent problem since I never used to flag things as interruptible, but this scene was, probably because of another report where the scene got stuck. Ah well, since the scene is stopped via a script, can’t see why there’s an interruptible flag, so I removed it.

All Fixes and Tweaks from v3.10:

  • Children Fair – Fixed potential issue where after picking up the crystal, scene where Marigoth puts you inside is interrupted, thus removed “interruptible” flag from scene
  • Added failsafe script that forcibly stops post-wedding ceremony sandbox scene in the event another mod runs it(from what I can tell the scene does not run on a vanilla game), which causes spouse and wedding guests to get temporarily stuck in the Temple of Mara
  • Added unique comb to Veralene’s inventory (mesh/texture 1ndajone5)
  • Added a little idle singing to Zora
  • Fixed some typos and duplicate lines for Lyrek and Veralene
  • Added Dibella amulet to Amalee‘s default outfit
  • Changed Berg‘s default outfit to Giant Clothes by testiger2
  • Fixed issue where Haakon and guards clash when player enters Bloodworks, script now checks to see if his cell door is locked
  • Raised level cap of Darkened Steel ghosts
  • Added light to campfire in Bards, Beasts, and Beauties
  • Bards in Bards, Beasts, and Beauties set to observe only during duel. Skjarn teleported to safety at end of quest.
  • Fixed issue where Alassea, Amalee, and Skjarn would run their innkeeper scene in all inns
  • Fixed some apostrophes that were the wrong font
  • Prompt-But-Bashful‘s inventory can now be accessed while in player home
  • Added Carmella to various beast factions
  • Removed some pops from Carmella’s tracks
  • Blacksmith sandbox packages added to Isobel if she’s in a Hearthfire home with a forge in the cellar (MTWTF 9-12pm)
  • Added missing drum file for Portraiture duet with Ygglief
  • Fixed unfilled property for PlayerREF in Pit Dogs (bug introduced in 3.11 or 3.12)
  • Added mod bards to the BardAudienceExcludedFaction
  • Forwarded some MHDT changes made by Dragonborn.esm
  • Carmella‘s skeletons are now protected
  • Carmella removed from necromancer faction and added to Riverwood faction to avoid battles at inn
  • Fixed a scene near the end of As You Like It that sent Daenlyn to the docks making him AWOL for the actual scene
  • Removed (Quest in Alpha) on dialogue to start Aldmeri Prisoner
  • Disabled trigger box in longhouse of Idle Dreams after initial use, as running into it a second time would make the initial scene repeat
  • Fixed Batheru‘s intro dialogue not to repeat when speaking to a Dunmer character
  • Made Blood of Kings possible to start before Pit Dogs. However, starting either quest must be done to completion before you can start the other.

 

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3DNPC v3.17

Here’s version 3.17. There’s a fix in case you married Zora prior to Pit Dogs, which probably wasn’t caught before because marrying her requires beating the main quest. New features includes a new outfit for Berg courtesy of testiger2. If you would like to craft the armor for yourself, you’ll need to download that mod on Nexus here.

3DNPC 3.17

All Fixes and Tweaks from v3.10:

  • Fixed issue where marrying Zora prior to Pit Dogs would result in her going home instead of following the player
  • Added Dibella amulet to Amalee’s default outfit
  • Changed Berg’s default outfit to Giant Clothes by testiger2
  • Fixed issue where Haakon and guards clash when player enters Bloodworks, script now checks to see if his cell door is locked
  • Raised level cap of Darkened Steel ghosts
  • Added light to campfire in Bards, Beasts, and Beauties
  • Bards in Bards, Beasts, and Beauties set to observe only during duel. Skjarn teleported to safety at end of quest.
  • Fixed issue where Alassea, Amalee, and Skjarn would run their innkeeper scene in all inns
  • Fixed some apostrophes that were the wrong font
  • Prompt-But-Bashful‘s inventory can now be accessed while in player home
  • Added Carmella to various beast factions
  • Removed some pops from Carmella‘s tracks
  • Blacksmith sandbox packages added to Isobel if she’s in a Hearthfire home with a forge in the cellar (MTWTF 9-12pm)
  • Added missing drum file for Portraiture duet with Ygglief
  • Fixed unfilled property for PlayerREF in Pit Dogs (bug introduced in 3.11 or 3.12)
  • Added mod bards to the BardAudienceExcludedFaction
  • Forwarded some MHDT changes made by Dragonborn.esm
  • Carmella‘s skeletons are now protected
  • Carmella removed from necromancer faction and added to Riverwood faction to avoid battles at inn
  • Fixed a scene near the end of As You Like It that sent Daenlyn to the docks making him AWOL for the actual scene
  • Removed (Quest in Alpha) on dialogue to start Aldmeri Prisoner
  • Disabled trigger box in longhouse of Idle Dreams after initial use, as running into it a second time would make the initial scene repeat
  • Fixed Batheru‘s intro dialogue not to repeat when speaking to a Dunmer character
  • Made Blood of Kings possible to start before Pit Dogs. However, starting either quest must be done to completion before you can start the other.

Modcast – Episode 1: Interesting NPCs

It’s Wednesday which means it’s time for another podcast, or Modcast, as it were. That is what the French call a portmanteau baby, and as far as they go, there is no way anyone has ever thought of this one before. Nope, Modcast is a completely original name, no need to Google it, trust me on this one, seriously.

While there are tons of shows dedicated to mods, most of them are reviews as opposed to interviews and discussion, which is what we’re shooting for with Modcast. Of course, convincing notoriously shy modders into going public may be difficult, but hopefully the fact that our subscriber base is puny will help matters. Unfortunately, it did not help this month, which is why your hosts – Christian Gaughf and Anna Castiglioni – chose me as their first guest.

makeshiftdownload

In this episode, the three of us talk about Interesting NPCs, mods we don’t have time to play, and why control over all the schlong sizes in Skyrim is too much power for one modder to have. Hope you enjoy.

Trailers and Teasers – Meresine

Here is Elisabeth Hunter voicing the newest follower, Meresine. The pie chart I made a few posts back revealed that the mod lacked a Dunmer female follower — I mean, it lacks a lot of things in terms of companions, but an Elf race is something that’s far easier to cast than say, an Orc.

Now it does not lack this thing.