Tales from the Commonwealth News and Notes


So just an update, I’ve decided I’m going to release in two phases rather than three. Phase 1 will be released as an open beta on June 28th for PC users, followed by a console beta whenever Bethesda updates their website to allow for a single upload instead of one for each platform.

You see, right now you have to make a separate mod page for PC and Xbox One, which basically means for Atomic Radio I have two pages I have to ignore instead of one (Three if you count Nexus). Aggregating them into a single mod page for the PS4, Xbox One, and the PC will increase the likelihood of me visiting that site and reading the comments by 1000%. And we all know 1000% of zero is something in the neighborhood of sixteen.

In other words I don’t have a solid date for console release, but for PC I am gunning for the 6/28. It will include most of the quests and three followers. The second phase will include the last bit of quests I haven’t gotten voiced yet and the ancillary NPCs I’m still figuring out where to place.



Tales from the Commonwealth – Second Look

If you didn’t catch it at the end of yesterday’s podcast release, here is the second little trailer for the Fallout 4 mod, which I am tentatively calling “Tales from the Commonwealth.” I had considered a few other names that were less generic, but they didn’t really fit. Since this mod is in the spirit of the Fallout 3 bundle with a bunch of ancillary tales, the name is apropos, or appropriate, I can never figure out which word is more appropriate either.

However, I’m keeping this one a single module because like Interesting NPCs, I plan on keeping many of the quests and NPCs interconnected. Ostensibly meaningless NPCs in one quest will come in to play at times for other quests, and companions will interact with each other during swaps.

I’ll probably release in 3 phases, with early June being the release of Companion Audrey and about a dozen quests with similar themes, and then the second companion and set of quests in July, and the third planned phase being the last companion and non-quest NPCs. After that, I’ll just play it by ear. I’ll also try to focus more on the DLC and companion commentary/interjections for modded quests this time around, I know I neglected it with the Skyrims.