The Radiant Dark

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The Radiant Dark
Quest Giver Corpulus – The Winking Skeever
Locations Arcanaeum, Pinefrost Tower, The Frozen Hearth, Hall of the Radiant, Light’s Hourglass, Throne of the Dark
Prerequisites Forgotten LoreThe Black Star, Dragon Rising
Related Quests Forgotten Lore
Enemy Level 70-100 Class Combat Mages
Quest ID RDQuest Editor ID 0212A16A
NPCs Olivia, Nelos, Felena, Gilsi, Eldawyn, Sweetroll, Nelacar, Gerrod, Offryn, Helsig, Vinnius Corpulus, Sezari, Melvorn, Tasmal
Reward #1 Olivia Faction
– Choice of Rage Paralysis or Conjure Dragon Priest Spell
– Helsig as a Follower with Idle Commentary
Reward #2 Radiant Dark Faction
– Both Rage Paralysis and Conjure Dragon Priest Spell
– Offryn, Eldawyn, Sweetroll and Gilsi as Followers
– Sweetroll as a Marriage Candidate

The first major quest added to the mod, this is the continuation of the Forgotten Lore quest and ties all the loose ends referenced therein. The quest begins with the discovery of clues on Jadro’Ra’s killer, and his ties to Olivia and her father.

While Dragon Rising is a prerequisite for starting the Radiant Dark, this can be achieved via the console for mods that give the PC an alternate life. However, the NPCs in the quest will refer to the player as the Dragonborn, as well as their destiny as such. The Black Star quest is a prerequisite to eliminate the possibility that involving Nelacar would break that quest.

Forgotten Lore and the Introduction of the Radiant Dark
When meeting Jadro’Ra in Shadowgreen Cavern, he will make reference to a Dark Elf whose description matches the Dunmer named Drelas in Drelas’ Cottage. In earlier iterations, a journal was placed in the room at the Winking Skeever linking Drelas/Nelos to the Khajiit, but with the creation of the Radiant Dark quest, that was given to Corpulus and now initiates the quest.  Gilsi, Nelos, Eldawyn and Gerrod were originally added to the world with a possible quest in mind, despite there being no plans to implement it.

• Eldawyn – Can be found in Whiterun at the Bannered Mare and Dragonsreach. Her true identity is also hinted at by Gwyvane in the catacombs in Solitude, and she is mocked repeatedly by her guild mate Gilsi. Mentioning Gilsi will cause her to be dismissive, whereas telling her about Gwyvane’s existence will catch her interest. This was originally intended to end in Gwyvane’s death, but as of v2.38 it’s implied Eldawyn was too lazy to bother.

• Gerrod – Prior to the Radiant Dark, Gerrod can be found at the Cliffside Retreat, lamenting the existence of his ex-wives. As an alteration mage, he has adopted the guise of a hunter, transforming himself in both attire and manner of speech, with one such line claiming I’ve been hunting and fishing in these parts for years! Questioning Gerrod’s identity will cause him to reference Gilsi and Eldawyn obliquely. If the PC has met Gilsi or Eldawyn, the PC can mention them by name, but Gerrod will remain evasive.

• Gilsi – Unlike Eldawyn and Gerrod, Gilsi has no intention of hiding her intentions, both romantically and as part of the Radiant Dark. Speaking to her at Dragon Bridge Four Shields Tavern will reveal the true identity of Drelas.  Speaking to Drelas afterward will open bonus dialogue regarding Gilsi.

• Drelas – Found at the eponymous Drelas’ Cottage, it is implied that Nelos killed the vanilla Drelas and took his identity. However, in order to allow the game to clear the location, the current version returns the vanilla Drelas character at the completion of the Radiant Dark quest. Drelas/Nelos will give background information on his life, his philosophy, and his friend Brenil. He mentions Brenil’s stubborn daughter as well, who is later revealed to be Olivia. Speaking with Gilsi will enable an additional dialogue tree, including the following scene, which can also be accessed after the quest begins:

The Radiant Dark
After receiving Lathgwen’s journal detailing the connection between Nelos and Jadro’Ra, the player can take the information to Olivia, after which she reveals her knowledge of the guild. She send the PC off to Pinefrost Tower on the other side of Skyrim, to find a possible research facility that belonged to Vanus.

However, upon arriving at the tower, the Dragonborn finds Gilsi standing at the entrance to a trap door. She reveals the facility does not exist, and that the location is in fact the headquarters for the guild.

The player is given a key and enters the facility, where a tavern environment is set up, complete with its own bard. Down below, Gerrod can be found with various acolytes, now dressed in mage garb. On the top floor, the NPC Offryn is introduced. After navigating through a narrow hallway, the PC enters the Throne of the Dark, where Nelos awaits with a proposition.

Choosing a Side
After making his case, Nelos asks the player to return to Olivia and tell her what he/she has found. The PC will have the option of leading her into the trap or warning her of the dangers within. Speaking to Nelos will make Vinnius’ and Eldawyn’s dialogue active. At this point, the player can fetch Eldawyn a bottle of wine and reveal the true nature of her existence, which was previously hinted by a combination of her recollections and Gwyvane’s. Felena and Sweetroll will also make their appearance in Light’s Hourglass.

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Returning to Winterhold, the player finds Olivia at the entrance to the Frozen Hearth, where she informs the player she has developed two of Vanus’ five spells. If the player lies to her about the state of the Radiant Dark, she will see finishing the guild as a good opportunity to teach some of the college’s less attentive students. Warning her of the dangers will result in her recruiting two powerful mages, Nelacar and Helsig. Lying to her will also make her suspicious of the PC, and she will not provide either of the spells she developed. Telling her the truth will result in having a choice of Rage Paralysis or Conjure Dragon Priest.  However, lying to her will eventually net the player both spells.

Guildmaster of the Radiant Dark
Leading Olivia and the three students into the trap will alter the chemistry of the final battle, as Nelos will appear by himself alongside the Dragonborn. Olivia will have access to both spells, Conjure Dragon Priest and Rage Paralysis. After eliminating the foursome, Nelos will reveal the true nature of the prophecy before retreating to the hearth for one last view of the light.

The player will then be directed toward the back of the room where Vinnius and the others await. The PC can converse with each, and gain the group as followers. They will now greet the player as Guildmaster. Returning to Skyrim will place all the acolytes and the bard back in the Hall of the Radiant.

– Eldawyn, Gilsi, and Offryn do not have idle commentary and do not count toward the official follower tally.
– On Olivia’s body the PC will find both spell tomes. Nelos hints that this reflects her uncertainty over whether to trust the Dragonborn, and that her hesitancy resulted in the worst possible outcome.
– The concept behind Rage Paralysis, as told in the story by Nelos, is inspired by parasitic wasps that inject their young in caterpillars. The young eat their way out of the caterpillar, who at the same time protects them from predators.
– An earlier bug had Nelos say an additional line upon falling after “So…bright,” which should have only been conditioned to be said when siding with Olivia.

The End of the Radiant Dark
Warning Olivia of Nelos’ activity will result in her recruiting Nelacar and Helsig. Helsig informs the Dragonborn this fight is personal, naming Offryn as her brother. Her monotone delivery is deliberate, and is a mirror opposite of Offryn’s hyperbolic attitude. This results in a separate confrontation prior to meeting Nelos, where Helsig unveils her knowledge of the thu’um.

Siding with Olivia results in the full guild appearing for the final battle. Nelos will attempt to reveal the true nature of the prophecy upon death, but his words are mostly cryptic.  Jadro’Ra will make an appearance in Light’s Hourglass. The player will then have the opportunity to tell him he/she fulfilled his request in Forgotten Lore or neglected it.

– Offryn and Helsig’s father is Zarlak, found at North Skybound Watch. Bringing Helsig there prior to and after the quest will result in a scene where Zarlak asks whether Offryn has been killed.
– An earlier bug where members of the Radiant Dark would turn aggressive but would not fight was removed in version 2.38

The Radiant Dark (RDQuest)
Stage Information
0 Speaking to Corpulus at the Winking Skeever will provide you with Lathgwen’s fourth journal. It links Jadro’Ra to his killer.
4 The PC decides to deliver the notes to Olivia.
5 Olivia informs the PC that she knows the person in question, a Dark Elf named Nelos, who believes in a prophecy called the “Long Night.”  Olivia asks the PC to inspect a suspected ritual site connected to the legend.
10 The ritual site is revealed to be the headquarters of the Radiant Dark.
20 Nelos asks the player to deliver Olivia to the guild.
25 (Radiant Dark) The PC informs Olivia that Nelos is ill and the Radiant Dark is all but finished.
32 The PC sides with Olivia to eliminate the Radiant Dark.
40 Olivia, Helsig, and Nelacar accompany the player to Pinefrost Tower.
45 (Radiant Dark) Olivia and three novice mages accompany the player to Pinefrost Tower.
50 The PC kills Offryn and proceeds to confront Nelos.
70 (Radiant Dark) Together with Nelos, the Dragonborn kills Olivia and fulfills his/her destiny as the new Guildmaster.
80 The player vanquishes the Radiant Dark.
100 (Radiant Dark) Nelos reveals the true child of the Long Night is the Dragonborn. The player meets with the other members who now serve under his/her stewardship.
200 After conversing with Jadro’Ra, the quest ends. “A New Dawn” is added to the journal, which completes when the player speaks with Olivia.

Notes: The scripting for this quest happens primarily through dialogue. Meaning, setting the stage through the console may not produce the desired effect, as the enabling of various NPCs is done through the fragment scripts attached to the conversations as opposed to the quest’s main script.

In addition, many aliases, scenes and scripts are contained within a separate quest, RDQDialogue, which was created in the event the aliases in RDQuest were set in older saves.

As the move command was not known during the creation of the quest, the Radiant Dark NPCs Eldawyn, Nelos, Gilsi, and Gerrod are technically clones of their earlier iterations and thus have multiple RefIDs.

The quest cannot be started normally if Corpulus is dead.

47 thoughts on “The Radiant Dark”

  1. I am in AWE of Drelas – whoever voiced him is better than most of the professionals in the original game! I googled him to see if one of the DLCs had changed him and found it was this mod! What wonderful work – I hope it catches the eye of Bethesda and some of the voices (esp. Drelas) are hired! including the WRITER of his dialogue – it was excellent – what dark fantasy SHOULD be like (which Skyrim is often lacking although I love the game). Well done!!!!

  2. I’m amazed by The Radiant Dark… Both the questline and the guild. I love the concept of it, the characters, everything. Would love to see it expanded in future updates. AMAZING WORK! And I didn’t run into any bugs while playing.

    This mod is incredible. I salute everyone involved in its making.

    1. extremely well written, voiced and presented quest, a lot of fun. I’ve only done the siding against the Dark so far but will try siding with them on another character
      one thing though, Vinnius seems to have escaped as he didn’t show up during the battle. was this intended, for a followup quest perhaps, or some kind of glitch?

  3. just completed it again, this time siding with the Radiant Dark, evil can be fun! but of course whether the guild is evil or not is very much open to interpretation, which is one of the things I love about it
    pity Felena’s not a follower though, she seems fun

  4. Go to talk to Nelos the first time and he is busy. Vinnius (?) was talking and then abruptly quit. He is standing in front of the thrones and Nelos is standing behind.

    What do I do to proceed with the quest?

    1. I had that happen once, it happens when an NPC gets stuck while pathing, you can either try running into him to knock him forwards or use the console, select Nelos then enter “moveto player”

      1. Wish I thought of that moveto player idea. I used fear to get the people in the room to move then calm to make things better. With Vinnius moved, I waited till Nelos moved a foot and became unbusy.

  5. Just so I’m clear on this – the prerequisite list The Black Star. Does this mean we cannot do the Radiant Dawn quests if we completed the Azura’s Star quest by giving the broken star to Aranea instead of Nelecar? Just wanted to make sure before I do the quest, because Nelecar will give you an item called The Black Star if you choose to give the broken star to him, but the quest itself is also named The Black Star, so I’m not sure if this means I MUST choose Nelecar in order to receive the item, or if completion of the quest is enough.

    1. Completion of the quest, you can give the star to Aranea.

      The only reason it’s a prerequisite is because there’s a possibility Nelacar gets involved in the Radiant Dark quest, and having the 2 quests running concurrently might be a problem.

      1. Can’t log in this time, but I’m the poster who asked this question above – thanks so much for answering (and so soon!)

  6. The questline is amazing!! This is the first time I find myself listening so intently to what all the characters have to say because it’s so hard to choose sides. I ended up doing both on different playthough anyway. Wonderful writing and voice acting! Looking forward to see more updates in the future.

    On other notes, I’ve also found the bug where Nelos was stuck standing behind the thrones when you meet him in the hall for the first time. Another bug after Helsig initiated the fight with Offryn, the other acolytes would remain passive even when I attacked them.

    1. question, what version were you using? for example, with Nelos, people mentioned that before, so I altered the scene so he doesn’t have to walk to his spot, but just stand up. Or was he not sitting down when you walked in?

  7. nelacar isn’t essential and died before we arrive to Pinefrost Tower. Quest stuck, nobody speak in Offryn and Helsig scene. using 3.02 vers. and sorry for my bad english

  8. i don’t now about the black star quest status and i already figured that out i resurrect him via console. thanks for the reply. maybe another mod caused i suspected deadly dragons it has some kinda essential chose in mcm menu

  9. I’ve ran into the same bug as NTK where Nelos is standing behind the throne, recently updated to the latest version of Interesting NPCs, BOSS’d my load order and bashed patch everything and when i try to talk to him it just says “This Person is Busy”. Unfortunately means I can’t continue with this quest.

    Anybody know how to fix this?

    1. you can move him to the front of the chair with the console. The scene would get held up if he gets stuck trying to walk to the front to greet you.

      the current version does this automatically via a script which is tied to the trigger box at the entrance.

      The script checks to see if he’s sitting down, and if not, it teleports him to the front of the chair. However, it’s possible the old script baked into your save. As such, moving him via the console will create the same effect, allowing him to reach his spot and let the scene continue.

        1. yeah, and it looks like I didn’t fill the properties in the script. No wonder the teleport didn’t work. Will fix, thanks.

          edit: oh no wait, I did fill them just not in the base trigger section. Hm…must’ve been a baked in script then.

  10. I had the same “Nelos behind the throne is busy” issue as the previous people, and I always used the latest version of 3Dnpc (the one from 11th November in the file properties is the latest, right)?. When I disabled/enabled him, he proceeded with inviting me to speak with him alone, but then got struck attempting to leave the area behind the thrones. I pushed him forward, he got unstruck, and the scene proceeded as intended.

      1. No, my game was not old. It is the second game I play with 3DNPC, and it was installed from the start.

        BTW, what’s with the story of this arrogant Bosmer in Radiant Dark? I take it his family pronounced him as good as dead after he joined the guild, rather then right after he cut his finger when slicing meat? Or is this left deliberately ambiguous?

        1. I just moved the throne’s back. I mean, I can’t replicate it, so I have no idea if it works, but I moved them back and altered the navmesh.

          As for Offryn, it was after he joined the Radiant Dark that he was disowned. The slicing of the finger was a childhood story, but an example of the kind of person he is. He has no idea how to use violence and a tool, and while he means well he ends up hurting himself.

  11. Just wanted to say, this is an amazing quest and really makes up for the (utterly garbage) vanilla mage’s guild quest. I love how all the characters, even the minor “bad guys,” have a great deal of dialogue and characterization (even though the only likeable one was Eldawyn :P), and the story and character backstories are both first rate. Of all the excellent mods I have installed, this one really makes Skyrim worth playing.

  12. Having a bit of trouble myself, whenever I go up to Oliva to show her the information she only says “Greetings Arch Mage” over and over. I have the other quests completed and the quest marker points to her. Any ideas?

    Love the mod and the quests and characters so far, simply amazing.

    1. Olivia is conditioned to having one copy of the journal. Someone reported to having a double copy. Removing one will open up the dialogue, or updating to v3.04.1 where the issue was fixed.

      1. Turns out I’m just a bit dim, I left the book on my shelf at my player home ha. Another great quest in this amazing mod!

  13. Finished the quest siding with Olivia. Now Helsig option to follow are not showing up. Does not matter if UFO is enabled or not. Any ideas?

  14. I have the same bug with Nelos and Vilianus…when trying too speak, it says person is busy. Nelos was behind throne but i managed to shove him out from behund yet still says person is busy. Newest NPC as of Jan12014

    1. I’m sorry, but what you’re saying is impossible. Why? Because I specifically put in a script to check if he’s sitting down. If he’s not sitting down? Well, he gets teleported to the front of the chair automatically. There is no way in Oblivion he can get stuck, not on a clean save, and I have video proof.

      Here is a video of the script in action. In the first try, I console move him behind the chairs so he gets stuck. But of course, upon hitting the scene starting trigger, he teleports to the front and everything’s fine. Again, it checks to see if he’s sitting down. If he ain’t sitting down, the script doesn’t fire. Second try, I show him teleporting right before your very eyes to prove he didn’t get past the chairs on his own. Lastly, I let the scene play out. It works flawlessly. Busy flag is on during the talk, then he forcegreets.

      But eh, I can remove the busy flag. It’s not all that necessary.

        1. No, the problem is you’re moving him to the door. Why, I have no idea, but the scene calls for him to be sitting down. It can’t continue until he does and he will remain “busy” until he does. Moving him in front of the throne will allow him to sit. Otherwise it will stop after “But Master Nelos.” (I can easily replicate said screenshots by teleporting him away from the chair and clicking on him – The issue has always been whether he can sit down).

          Again, teleport script solves this issue 100% on clean saves (unless you think the video is doctored). It’s impossible for him to be stuck behind the chairs. Old saves, who knows, scripts get baked in and changes don’t always register. But again, that’s irrelevant. The point is he needs to sit down, so he can stand up and say “enough!”

          In any case, as I said, I’m removing the busy flag on the next update, so the point is moot. And I’m going to add rubble behind the thrones. You won’t even be able to stand there. That should end the debate.

    1. The busy flag box is unchecked. Visual proof.

      1. Unfortunately, what you are reporting is not replicable. Not only is the scene not set to busy, it’s set to interruptible, and the teleport script works every time. At this point, I don’t believe any more failsafes or changes are required.
      2. The scene can end on combat as well, so striking and sheathing would also work.
      3. If that fails, you can always “Setstage RDQuest 20”

      Unless your keyboard is broken too, I suggest you use the console code. But either way, I consider this matter closed.

  15. I’ve randomly discovered Nelos masquerading as Drelos at the Cottage for the first time today. It was a pretty cool encounter which I was not expecting, so thanks for that.

    Noticed a few discrepancies between Nelos-Drelos’ speech and audio subtitles in this scene – there were a couple of lines spoken quite differently and one or two lines which evidently were cut from the wav file, but not trimmed out of the sub title line. I think these occurred mostly during his Philosophy and academic background speech branches. It was amusing trying to read what had been cut out before the the text changed.

    Of course this might just be my version being a little jigged as I have manually patched since 3.01 :-S

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